Inflict weakness on enemies and gain fury for each foe struck.Įnvelop yourself with electrical energy that stuns nearby foes if they attack you. Heal yourself and nearby allies, curing conditions.Ĭharge the air to shock foes around you after a short delay. Each attacker can be affected by this only once per second.Ĭause your frost aura to violently explode, healing allies and damaging foes. While active, it chills foes that hit you. Protect yourself with frost armor that reduces incoming damage by 10%. Spray an icy blast in a cone that damages foes and heals allies.ĭetonate a burst of ice that chills nearby foes. Deal more damage to burning foes.Ĭast a vapor blade that inflicts vulnerability and returns to you. Slide forward and blast the area, leaving behind a line of fire that burns foes.ĭamage nearby foes with a ring of fire, burning foes that pass through it.ĭamage foes in a cone in front of you. Spray a cone of fire at foes while on the move. The first strike of the storm blinds foes.įling fire in a claw-shaped spread at your foe. Hurl the rocks from your barrier at your foe.Ĭreate a dust storm that inflicts cripple to bleeding foes. Vulnerable foes are also weakened.įling stone daggers at your foe to bleed them.Įnvelop yourself in a stony barrier that improves toughness. Heal for a lesser amount for each target struck beyond the first.īlind your foe with a flash of light. Deal more damage to chilled foes and heal for each target struck. Inflict additional burning against foes that are already burning.Ĭast a shatterstone that will explode at the target area.Ĭast a water trident that damages foes. Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor. Reflect projectiles with magnetic energy.Ĭause the surrounding magnetic aura to violently explode.Ĭreate unsteady ground that foes cannot cross.Ĭreate a shock wave that bleeds and immobilizes your target.ĭrop an explosive dragon's tooth on your foe. Shake the ground until it erupts and damages foes. You and nearby allies gain swiftness, while curing crippled, immobilized, and chilled.Ĭreate an electrical field that stuns foes crossing it. Hit multiple foes with arcs of chain lightning.Ĭharge a lightning surge that damages and blinds foes near your target when it discharges. Allies are healed for each condition removed. Grant frost aura to allies in the area.Ĭall down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds. Spray a jet of water at your foe that splashes to heal nearby allies.ĭrop a giant ice spike on foes to make them vulnerable.Ĭoat the target area in ice, chilling foes that enter it. Quickly roll backward, leaving behind a line of fire that burns.Ĭall down a meteor shower onto the target area.ĭamage is reduced per target each time they are struck by this ability. Weapon skills Two-handed #Ĭast a fireball that explodes on impact and hits multiple foes. The active attunement can be switched at any time - doing so will place a 10-second cooldown on the previously active attunement, and a 1.5-second cooldown on the other two attunements (both of which can be reduced through the trait Elemental Enchantment).Īttune to fire, gaining heavy damage and burning abilities.Īttune to water, gaining superior support and healing abilities.Īttune to air, gaining heavy damage and control abilities.Īttune to earth, gaining superior damage-over-time and defensive abilities. Only 1 attunement can be active at a time, and the active attunement determines the available weapon skills. Fire attunement is unlocked by default water attunement unlocks at level 5, air attunement unlocks at level 11, and earth attunement unlocks at level 15. Attunements are the elementalist's profession mechanic, occupying the F1 – F4 slots above the skill bar.
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